Wednesday, July 17, 2013

Yep, it's time for pug again


An old dynamesh pug I started a long time ago. I made a rough sculpt of the cranium first, just to get the shape of the head somewhat correct. It was still pretty darn tricksey with all the wrinkles!

Wednesday, July 10, 2013

Daily doodle


A quick painting today. A portrait of my dear sister who dyed her hair pink.  Ca 1 hour.

Tuesday, July 9, 2013

Updated showreel and a nerdy guy




I updated my showreel, so now it's full of summer-freshness! Just click the thingy above to watch.
And also, a quick nerd-sketch.


Wednesday, May 1, 2013

An old mirror



A render exercise I've been messing around with. I modeled the swirly frame in Zbrush using one alpha to inflate the frame and then another to hide and erase the polys around it, and then Decimation master to reduce the polys before exporting it to Maya. Since I didn't have any displacement maps, it was pretty quick to render in Mental ray. The wireframe aint pretty, but it works fine for testing out shaders. I used a HDRI image with Final gather for this image.

Tuesday, April 16, 2013

Tuesday Lemmy


I always wanted to make a sculpt of this guy. I'm going to add more wrinkles and pores and other fancy details, but here's a quick render. No dynameshes this time, instead I made the basemeshes within Zbrush. The only thing modeled in Maya is the shirt.

Sunday, April 7, 2013

The tattooed lady project.


I started a new project, the tattooed lady. She's going to be an old timey tattooed lady from the 20s. I'm going to do some retopo to fix the stretchy looking topolog (I re-used an old basemesh). The hair is Dynamesh atm. I have a lot of plans for textures, we'll see how this week turns out. If anyone has any critique or tips you are most welcome to share!

Thursday, April 4, 2013