A render exercise I've been messing around with. I modeled the swirly frame in Zbrush using one alpha to inflate the frame and then another to hide and erase the polys around it, and then Decimation master to reduce the polys before exporting it to Maya. Since I didn't have any displacement maps, it was pretty quick to render in Mental ray. The wireframe aint pretty, but it works fine for testing out shaders. I used a HDRI image with Final gather for this image.