Wednesday, May 1, 2013
An old mirror
A render exercise I've been messing around with. I modeled the swirly frame in Zbrush using one alpha to inflate the frame and then another to hide and erase the polys around it, and then Decimation master to reduce the polys before exporting it to Maya. Since I didn't have any displacement maps, it was pretty quick to render in Mental ray. The wireframe aint pretty, but it works fine for testing out shaders. I used a HDRI image with Final gather for this image.
Tuesday, April 16, 2013
Tuesday Lemmy
I always wanted to make a sculpt of this guy. I'm going to add more wrinkles and pores and other fancy details, but here's a quick render. No dynameshes this time, instead I made the basemeshes within Zbrush. The only thing modeled in Maya is the shirt.
Sunday, April 7, 2013
The tattooed lady project.
I started a new project, the tattooed lady. She's going to be an old timey tattooed lady from the 20s. I'm going to do some retopo to fix the stretchy looking topolog (I re-used an old basemesh). The hair is Dynamesh atm. I have a lot of plans for textures, we'll see how this week turns out. If anyone has any critique or tips you are most welcome to share!
Thursday, April 4, 2013
Saturday, March 23, 2013
Friday, March 15, 2013
Swirlie face v 2.0
I wanted a bronzie, old look so I used the mia material shader with maps for diffuse, reflectivity and as mentioned normal map for the bump. In Nuke I only used the beautypass, and an extra lightpass.
Thursday, February 28, 2013
This old thing
Finally starting to get rid of that life long enemy called "Finishing projects". I'm starting to get to know Zbrush better, which makes work so much faster. This one's got some custom materials and light-cap.
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