Wednesday, May 1, 2013

An old mirror



A render exercise I've been messing around with. I modeled the swirly frame in Zbrush using one alpha to inflate the frame and then another to hide and erase the polys around it, and then Decimation master to reduce the polys before exporting it to Maya. Since I didn't have any displacement maps, it was pretty quick to render in Mental ray. The wireframe aint pretty, but it works fine for testing out shaders. I used a HDRI image with Final gather for this image.

Tuesday, April 16, 2013

Tuesday Lemmy


I always wanted to make a sculpt of this guy. I'm going to add more wrinkles and pores and other fancy details, but here's a quick render. No dynameshes this time, instead I made the basemeshes within Zbrush. The only thing modeled in Maya is the shirt.

Sunday, April 7, 2013

The tattooed lady project.


I started a new project, the tattooed lady. She's going to be an old timey tattooed lady from the 20s. I'm going to do some retopo to fix the stretchy looking topolog (I re-used an old basemesh). The hair is Dynamesh atm. I have a lot of plans for textures, we'll see how this week turns out. If anyone has any critique or tips you are most welcome to share!

Thursday, April 4, 2013

Grammophone update


A render with some new spec and diffuse.

Saturday, March 23, 2013

Showreel time!

Put together a little showreel, hope you like it!

SHOWREEL 2013

Friday, March 15, 2013

Swirlie face v 2.0


My swirlieface bust, rendered in Mental ray and then some Nuke comp. I ended up with going for a lower resolution displacement map and a 4 k normalmap for the details. Mental ray gets really cranky when it comes to rendering displacment maps so I thought I could cut my poor putie some slack that way.

I wanted a bronzie, old look so I used the mia material shader with maps for diffuse, reflectivity and as mentioned normal map for the bump. In Nuke I only used the beautypass, and an extra lightpass.

Thursday, February 28, 2013

This old thing


Finally starting to get rid of that life long enemy called "Finishing projects". I'm starting to get to know Zbrush better, which makes work so much faster. This one's got some custom materials and light-cap.