Some posing- and hair sculpting exercise before work. Sorry for the semi-nudity.
Wednesday, October 2, 2013
It's been a lot of work lately, so I haven't had time to blawg. But today I finally had a day of so I made this sculpt I've been thinking about. It's a quick dynamesh bust, kind of inspired by Kris Kuksi who is an awesome artist. http://kuksi.com/artworks/sculpture/
I started this one of with a cylinder in Zbrush and just sculpted away, mostly using claytubes, inflate and a custom cut brush for details. I'm not superhappy with the hair atm, but it'll do for now.
Posted by Anneli at 7:16 AM
Wednesday, August 28, 2013
Wednesday, July 17, 2013
Wednesday, July 10, 2013
Tuesday, July 9, 2013
Wednesday, May 1, 2013
A render exercise I've been messing around with. I modeled the swirly frame in Zbrush using one alpha to inflate the frame and then another to hide and erase the polys around it, and then Decimation master to reduce the polys before exporting it to Maya. Since I didn't have any displacement maps, it was pretty quick to render in Mental ray. The wireframe aint pretty, but it works fine for testing out shaders. I used a HDRI image with Final gather for this image.
Posted by Anneli at 2:11 PM