Saturday, March 23, 2013

Showreel time!

Put together a little showreel, hope you like it!

SHOWREEL 2013

Friday, March 15, 2013

Swirlie face v 2.0


My swirlieface bust, rendered in Mental ray and then some Nuke comp. I ended up with going for a lower resolution displacement map and a 4 k normalmap for the details. Mental ray gets really cranky when it comes to rendering displacment maps so I thought I could cut my poor putie some slack that way.

I wanted a bronzie, old look so I used the mia material shader with maps for diffuse, reflectivity and as mentioned normal map for the bump. In Nuke I only used the beautypass, and an extra lightpass.

Thursday, February 28, 2013

This old thing


Finally starting to get rid of that life long enemy called "Finishing projects". I'm starting to get to know Zbrush better, which makes work so much faster. This one's got some custom materials and light-cap.

Monday, February 25, 2013

More rock stuff


A character strip from Zbrush including Gherbsern guitarr.

Friday, February 22, 2013

A rock/punk something or other


I started this sculpt like a year ago, then totally forgot about it. I found it again when I was going through one of my old hard drives and decided to finish it. So here's a wip, there's some tattoo-work left and maybe a cool print for the shirt.

Monday, February 11, 2013


Aaand an update on Red queen. It feels like a super slow process getting the render to look good. Still have a lot of hair work and other problems left to solve but here's where I'm at right now. Lighting is very simple for now. Note to self: become lighiting genius.

Speed sculpt. Another lady!




A Zbrush speed sculpt from the past week. No concept, I just wanted to try out some brushes and techniques to speed up the sculpting process. I mostly used some variations of Dam standard brush and clay buildup. Just trying to keep it simple. The whole thing including lighting, rendering and comp in PS took about 5 hours, minus a few coffee brakes.